Cinema 4D R18 Features – Quick Test

Cinema 4D R18 is finally here and today I had a chance to explore some of the new Cinema 4D R18 features. Im loving the viewport updates for live reflections, AO and visible displacement or tessellation as they are calling it. It brings the viewport much more inline with Maya’s viewport 2.0 which Ive always thought to be far superior to Cinema 4D, so a big thumbs up from me on that front! The image Ive attached is a very quick sculpt (not new in R18!) But applied to the sculpt is a texture which utilises both the Inverse Ambient Occlusion effect and the Thin Film; albeit rather subtle, I think these 2 features will add another level to the quality of final outputs. To which end Im very much looking forward to seeing how I can apply these features on real life projects.

I’ll post more quick tests as I explore this new release of Cinema 4D’s R18…